Harrison Smith is a Technical Artist with eight years of interdisciplinary experience turning ideas into production-ready tools and assets, currently building procedural and AI-generated worlds at Electronic Arts in Palo Alto. He blends software engineering (C/C++, Python, full-stack web) with creative toolmaking—shipping ML-driven pipelines, Houdini/Maya automation, and asset management systems that produced thousands of realistic player likenesses. Harrison has repeatedly reduced manual work through scripting and integrations (from Google Apps Scripts to custom PHP/Laravel apps) and led cross-disciplinary pods to scale creative workflows. His background spans AR education apps, hardware-focused ML prototypes, and founder-led product startups, reflecting a rare mix of inventiveness and pragmatic engineering. Notably, he pairs deep research focus and cost-conscious problem solving with a long-standing drive to democratize invention for underserved creators.
8 years of coding experience
5 years of employment as a software developer
LaSalle Catholic College prep
Computer Science, Computer Science at 42 Silicon Valley
DELF B2, French Studies, A1-B2, DELF B2, French Studies, A1-B2 at La Sorbonne
An app that will schedule and post to Twitter for you, so your fans are happy to receive consistent nonsense about your life with way lass stress for you! 😆
Contributions:36 commits, 8 pushes, 5 branches in 3 months
Contributions:18 pushes, 1 branch in 3 years 9 months
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Harrison Smith - Technical Artist 2 at Electronic Arts (EA)