Summary
Harry Denholm is a veteran software director with 25+ years programming experience and 15 years in senior industry roles, primarily focused on games and high-profile 3D applications. He combines deep engine and systems expertise (C++, Unity, custom tooling, console ports) with cloud and backend experience—shipping large-scale services for No Man’s Sky and porting titles to Xbox, PlayStation, Switch and PC. As a dedicated generalist he moves easily between low-level optimisation, networked systems, procedural generation, audio and tooling, and has led bespoke language and parser projects as well as microservice rewrites using Go and Redis. He runs a freelance consultancy (Reason and Nightmare Ltd) delivering cross-platform engineering, physics and optimisation for multiple studios and has practical experience standing up CI, Perforce/TeamCity and console deployment pipelines. Notably, he enjoys prototyping in unfamiliar languages (he’ll happily build a ray tracer for fun) and brings a hacker’s curiosity to production-grade delivery. Based in England, he blends hands-on coding with leadership and contractor-scale project delivery across the full game stack.
14 years of coding experience
21 years of employment as a software developer