Harry Hollands is a C/C++ software engineer with nine years’ experience building and maintaining game engine technology and production systems, currently working on C++ projects at Darktrace after contributing to Frontier Developments’ Cobra engine. He specializes in engine-level systems and UI libraries for games, and outside work maintains two personal projects: the Psy compiler and the Topaz game engine, highlighting a deep interest in compilers and tooling. Based in Cambridge with a first-class Computer Science degree from Nottingham, he blends production experience with a habit of shipping open-source systems that sit between games and cybersecurity. Not-obvious from his job titles: he deliberately avoids C++ affection despite spending his career mastering its quirks, signaling pragmatic engineering preferences and strong low-level problem-solving skills.
9 years of coding experience
Bachelors, Computer Science, 1st class honours, Bachelors, Computer Science, 1st class honours at University of Nottingham
A-Levels, Mathematics, Physics and Electronics, Maths (A), Physics (B), Electronics (A), A-Levels, Mathematics, Physics and Electronics, Maths (A), Physics (B), Electronics (A) at Portsmouth Grammar School
Primary Education, Primary Education at St Jude's Church of England Primary School
Contributions:1 release, 1 branch, 1 tag in 2 years 10 months
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