Harry Zhang is a versatile software engineer based in California with 11 years of hands-on experience spanning game development, cloud platform services, and low-level systems. Currently at NVIDIA, he has led microservice projects and optimized access-control APIs using Golang, Cassandra, and AWS, and previously improved a Python tax engine at CoinTracker to reduce user tax liabilities. His background includes performance work at Spatial and Ubisoft—doubling rendering framerates for AR/VR and cutting Redis queries in matchmaking by up to 66%—as well as kernel-mode driver fixes at AMD that prevented potential system crashes. A self-taught full-stack developer and former Team Canada competitor at WorldSkills 2019, he blends competitive problem-solving with production-grade engineering and a knack for bridging embedded, cloud, and frontend systems.
11 years of coding experience
2 years of employment as a software developer
Bachelor of Applied Science - BASc, Computer Engineering, Bachelor of Applied Science - BASc, Computer Engineering at University of Waterloo
Crowd Sourced Test Cases and Specifics for ECE 250 Taken by ECE 2023 8 Stream Students during Fall 2019
Contributions:22 commits, 10 PRs, 6 pushes in 1 month
casesfall2019-fallstreamtest-cases
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