Harry Zhang

Software Engineer at NVIDIA

California, United States
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Summary

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Senior
🎓
Top School
Harry Zhang is a versatile software engineer based in California with 11 years of hands-on experience spanning game development, cloud platform services, and low-level systems. Currently at NVIDIA, he has led microservice projects and optimized access-control APIs using Golang, Cassandra, and AWS, and previously improved a Python tax engine at CoinTracker to reduce user tax liabilities. His background includes performance work at Spatial and Ubisoft—doubling rendering framerates for AR/VR and cutting Redis queries in matchmaking by up to 66%—as well as kernel-mode driver fixes at AMD that prevented potential system crashes. A self-taught full-stack developer and former Team Canada competitor at WorldSkills 2019, he blends competitive problem-solving with production-grade engineering and a knack for bridging embedded, cloud, and frontend systems.
code11 years of coding experience
job2 years of employment as a software developer
bookBachelor of Applied Science - BASc, Computer Engineering, Bachelor of Applied Science - BASc, Computer Engineering at University of Waterloo
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Github Skills (27)

stream9
unity3d8
crowd8
mesh8
offset7
calculation7
android6
windows6
linux6
archived6
ios6
gltf6
habits5
macos5
3d5

Programming languages (6)

C#C++CJavaScriptPHPPython

Github contributions (5)

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zharry/zharry

Aug 2016 - Aug 2020

Personal Projects Hub and Website. Includes ongoing, archived, school and competition projects.
Contributions:129 pushes, 1 branch in 4 years
ongoingcssjavascriptpersonal-projectsarchived
Crowd Sourced Test Cases and Specifics for ECE 250 Taken by ECE 2023 8 Stream Students during Fall 2019
Contributions:22 commits, 10 PRs, 6 pushes in 1 month
casesfall2019-fallstreamtest-cases
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Harry Zhang - Software Engineer at NVIDIA