Summary
Haryo Sukmawanto is a Brussels-based visual artist and technologist with eight years of experience blending photography, 3D art, and real-time XR development. Trained at the Ghent Royal Academy of Fine Arts, he translates a deep conceptual interest in the digital image—down to its binary roots—into immersive experiences and virtual productions. He has led technical development and onsite operations for large-scale projects using Unreal and Unity, motion capture, WiFi-delivered content, and experimental R&D tools presented at venues like SIGGRAPH. As Technology & Operations lead at CREW Brussels and a freelance XR developer, he combines hands-on cinematics in Unreal Engine with systems-level production workflows. Notably, his practice spans both artistic authorship and technical consultancy, from Leica BLK360 scanning to integrating Xsens suits and Panasonic camera platforms. This rare mix of aesthetic inquiry and practical virtual-production engineering makes him equally at home designing evocative works and solving complex live-technical challenges.
8 years of coding experience
1 year of employment as a software developer
Master of Arts (MA), Photography, Master of Arts (MA), Photography at KASK - School of Arts Ghent
English, Dutch, Indonesian, French