Hassan Haidar is a Full-Stack Software Engineer with eight years of experience building cloud-native applications and game-adjacent tooling, currently at Electronic Arts after leading full-stack efforts at Aptum. He combines strong systems and graphics research roots—evidenced by a Ubisoft research internship working on SDFs, real-time soft shadowing and ML-based compression—with practical production experience in C#, C++, and modern web stacks. A McGill Computer Engineering graduate, Hassan has shipped distributed Windows services, cloud deployments, and user-facing web platforms, and he’s mentored student teams on design and collaboration. Notably, he built a gamified ICPC-style problem tracker and maintains an active GitHub showcasing his engineering breadth.
8 years of coding experience
6 years of employment as a software developer
Bachelor of Engineering - BE Computer Engineering, Bachelor of Engineering - BE Computer Engineering at McGill University
Documentation for the CloudMC Core APIs and Service Plugin APIs
Contributions:72 reviews, 67 commits, 37 PRs in 2 years 4 months
apicloudmcapi-documentationcloudcloudops
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Hassan Haidar - Software Engineer II at Electronic Arts (EA)