Summary
Hayden Griffin is a game producer and product manager with nine years of experience delivering live-service titles and cross-disciplinary teams, currently shipping projects at PlayStation from Salt Lake City. He combines full life-cycle development know-how with hands-on GaaS live-ops expertise, having led sprint planning, Jira adoption, and monthly content deliveries on a 30-person multiteam project. A servant leader with a Masters in Game Production and a B.S. in Applied Physics, he blends technical rigor and data-driven product sense—from building dashboards and revenue analytics to validating live feature pipelines. Hayden is known for improving team communication between development, marketing, and leadership, and for implementing processes that reduced bugs and milestone pressure while accelerating feedback cycles.
9 years of coding experience
4 years of employment as a software developer
The University of Utah