Hayden Platt

Principal Game Designer at Supersaurus

Santa Monica, California, United States
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Summary

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Senior
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Top School
Hayden Platt is a Principal Game Designer with 12 years of experience crafting character, combat, and level systems for console and multiplayer titles, now leading design at Supersaurus from Santa Monica. His background spans hands-on level scripting in Unreal Engine, playable character implementation, and system design at Riot Games and Sanzaru, where he created visual documentation and templates that improved cross-discipline collaboration. Hayden mentors and elevates junior designers—one protege earned a promotion within a year—and routinely runs syncs and playtests to turn data and feedback into polished, resonant gameplay. Trained in Computer Science with a Game Design focus from UC Santa Cruz, he blends technical fluency (C#, UE4) with a drive to push beyond industry formulas to deliver emotionally engaging, innovative player experiences.
code11 years of coding experience
job5 years of employment as a software developer
bookUniversity of California Santa Cruz
languagesEnglish, Spanish
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Github Skills (5)

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minecraft1
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forge1

Programming languages (1)

Java

Github contributions (5)

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Contributions:205 commits, 194 pushes, 1 branch in 6 years 9 months
misterplatt/Shackle-170

Dec 2015 - Jun 2016

Contributions:338 pushes, 6 branches in 5 months
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Hayden Platt - Principal Game Designer at Supersaurus