Hayden Platt is a Principal Game Designer with 12 years of experience crafting character, combat, and level systems for console and multiplayer titles, now leading design at Supersaurus from Santa Monica. His background spans hands-on level scripting in Unreal Engine, playable character implementation, and system design at Riot Games and Sanzaru, where he created visual documentation and templates that improved cross-discipline collaboration. Hayden mentors and elevates junior designers—one protege earned a promotion within a year—and routinely runs syncs and playtests to turn data and feedback into polished, resonant gameplay. Trained in Computer Science with a Game Design focus from UC Santa Cruz, he blends technical fluency (C#, UE4) with a drive to push beyond industry formulas to deliver emotionally engaging, innovative player experiences.
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Hayden Platt - Principal Game Designer at Supersaurus