Haydn Trigg is a 3D simulation programmer with 11 years' experience specializing in real-time graphics, games development, AI, and reverse engineering, currently based in Australia. He has held senior graphics and software engineering roles across major studios and tech firms including Microsoft, Arm, Codemasters, and Supermassive Games, and now works at SOGECLAIR. Haydn combines low-level systems and build-process knowledge—evident from contributions to an Xbox 360-to-Windows recompiler—with practical shader and rendering expertise. Comfortable across engine, tooling and backend work, he’s delivered production features and kernel-level fixes for complex platforms. Self-taught in software design and development, he brings a hands-on, problem-solving mindset honed by frequent cross-company contracts and short-term high-impact engagements.
11 years of coding experience
11 years of employment as a software developer
Software Design and Developement, Computer Programming, Employed, Software Design and Developement, Computer Programming, Employed at Self Taught
Year 11 - 12, Year 11 - 12 at Trinity College Gawler, South Australia
Contributions summary:Haydn appears to be focused on developing and maintaining the recompiler project. The commits involve adding placeholder functions and implementing essential kernel functions within the `xenonLibKernel.cpp` file, specifically related to the Xbox 360 platform. The work involves changes to shader data, indicating a focus on graphics or rendering aspects of the recompiler. Furthermore, the user made updates to the build configuration, showing an awareness of the overall build process.
Contributions:42 commits, 5 pushes, 1 branch in 6 months
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