Hazel Kennedy is a versatile software developer and technical artist with nine years of experience blending game development, computer vision, and customer-facing roles. Skilled in Unity, Godot (GDExtension), and tool scripting for production pipelines, she has delivered performance-critical ports (3x runtime gains) and physically-accurate simulation tools for multi-projector setups. Her background spans internships on AAA titles (rigging and tooling for NBA 2K24) to contract game systems work and teaching kids programming, reflecting both technical depth and an ability to communicate complex concepts. Based in Tustin, CA, Hazel complements her engineering practice with hands-on retail and marketing experience at LEGO and local nonprofits, bringing a user-centered perspective uncommon among pure developers.
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Hazel Kennedy - Brick Specialist at AnDek Staffing Services