Summary
Heath Farrow is a Principal Engineer with 13 years of game development experience, currently leading engineering efforts at Scopely after a multi-year tenure as Lead Client Software Engineer on Warcraft Arclight Rumble at Blizzard. He brings end-to-end expertise across mobile, console, desktop, and web platforms, having shipped titles at Blizzard, Disney, and EA and led client, tools, and live-ops engineering. Known for a keen eye for detail and pragmatic problem-solving, he pairs hands-on coding with team leadership and mentorship cultivated through formal management training. Heath has repeatedly stepped into technical lead roles early in projects, driving architecture and delivery while coaching engineers on career growth. Based in Irvine, CA, he combines a creative background in visual and game programming with production-grade discipline for player-focused experiences. He takes particular pride in solving thorny client-side performance and UX challenges that improve retention and polish.
13 years of coding experience
16 years of employment as a software developer
Diploma Visual and Game Programming, Diploma Visual and Game Programming at Art Institute of Vancouver