Heather Askew is a pragmatic full-stack developer and experienced service industry professional based in Pensacola, Florida, bringing six years of software development experience alongside a decade of customer-facing leadership. She contributes to major open-source Space Station 13 codebases (tgstation and Yogstation), focusing on game mechanics, UI fixes, and back-end systems—demonstrating a knack for refactoring complex legacy code and shipping gameplay features. Comfortable across game logic, networking-adjacent systems, and content creation, she has implemented everything from exosuit fabricator wiring to modular computer interfaces and robotic limb fixes. Her day-to-day work in fast-paced restaurant roles has honed team training, process reliability, and clear communication under pressure. That blend of hands-on coding in a niche but active open-source community with real-world leadership in service operations makes her adaptable and dependable in cross-functional teams. She studied Business Administration at Middle Georgia State University, giving her a practical lens on product and operational trade-offs.
6 years of coding experience
Business Administration and Management, General, Business Administration and Management, General at Middle Georgia State University
Contributions:50 reviews, 8 commits, 44 PRs in 3 months
Contributions summary:Heather primarily focused on modifying the game logic and content within the BYOND engine framework. Their contributions include fixing language issues for spiderbots, implementing new features and mechanics (e.g., exosuit fabricator wiring), and introducing new content like the holobanana projector. They also made minor adjustments to existing game objects and data structures.
Contributions:35 reviews, 52 PRs, 128 comments in 1 year 7 months
Contributions summary:Heather primarily contributes to bug fixes and feature enhancements within the /tg/station branch of SS13, a space-themed role-playing game. They addressed issues across different areas, including game mechanics (e.g., PDA messaging, credit siphoning, and robotic limb fixes), UI components (e.g., modular computers), and core game systems (e.g., borg mechanics, fishing, and light/darkness rendering). The user also refactored and improved existing code, and added new features, demonstrating a broad understanding of the game's codebase.
gametilesetrpgdm2d-game
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