Summary
Heather Kelley is an associate teaching professor and game designer with 16 years of professional experience blending AAA, casual, and experimental work to expand who games are made for and how they communicate. As a co-founder of the Kokoromi collective and a frequent public speaker and curator, she champions artful, non-traditional game experiences—from sensory and interface design to play that explores sexuality and social change. At Carnegie Mellon she combines hands-on design mentorship with research-led approaches to storytelling, AI in games, and non-standard controllers, helping students ship polished, audience-driven projects. Her background includes founding an independent studio, international curation, and residency work, reflecting a career that crosses academia, industry, and the arts. Notably, she focuses on design for women and girls and on breaking predictable product molds to reach new players without sacrificing craft.
16 years of coding experience
12 years of employment as a software developer