Heber Holanda is a pragmatic back-end .NET developer with 11 years of experience building and modernizing APIs and integration engines using C#, .NET Core (2.0–6.0) and cloud messaging patterns. Based in Kissimmee, FL, he currently helps sustain and evolve legacy .NET Framework integration motors while designing microservices, REST APIs and resilient systems using DDD, Serilog, Polly and messaging (SQS). Heber brings hands-on expertise across SQL and NoSQL databases (Postgres, Oracle, MongoDB), EF/Dapper and performance tuning from server ops to code, a skill honed while managing virtualization, backups and firewall/DevOps tasks earlier in his career. An active open-source contributor to OpenTibia server projects, he has refactored and migrated complex game-server scripting systems to new runtimes, showing attention to long-lived codebases and optimization. Colleagues rely on him to bridge legacy systems with modern architectures and to deliver pragmatic, maintainable solutions under real-world constraints.
11 years of coding experience
1 year of employment as a software developer
Bachelor's, Analise e Desenvolvimento de Sistemas, Bachelor's, Analise e Desenvolvimento de Sistemas at Instituto Infnet
Archived, read-only repository. New repository: https://github.com/opentibiabr/otservbr-global
Role in this project:
Back-end Developer
Contributions:40 reviews, 38 commits, 85 PRs in 2 months
Contributions summary:Heber primarily contributed to the game server logic, focusing on converting existing action and creature script systems to revscriptsys within the OpenTibia environment. They also refactored existing code, implemented new game mechanics, and fixed bugs related to creature scripts. Furthermore, the user modified server configurations and implemented changes related to loot and market fees. The user was involved in improving server performance.
OTServBR-Global datapack was migrated to Canary repository: https://github.com/opentibiabr/canary
Role in this project:
Back-end Developer
Contributions:38 commits in 2 months
Contributions summary:Heber primarily worked on converting existing action and creature scripts from an older system to the revscriptsys in the OTServBR-Global repository. These changes involved refactoring and migrating code related to quests, creatures, and global events to utilize the new revscriptsys. Additionally, the user made various bug fixes, improvements, and optimizations across different script types, contributing to enhanced performance and functionality of the game server.
gameopentibiaotserverotbrdatapack
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