Summary
Heedong Lee is a seasoned engine programmer with 11 years in the game industry and 8+ years focused on pushing visual fidelity and performance across console and PC platforms. Currently 책임 Client Programmer (Engine) at Smilegate, he has shipped multi-platform titles and led engine optimization, rendering feature implementation, and build-process improvements at studios including NEXON GAMES, KRAFTON, Bluehole, and AmazeVR. His technical strengths center on C++ and Unreal Engine, with hands-on experience porting, merging and maintaining UE builds for VR concerts and live-service games. He has delivered advanced rendering work such as multi-scattering BRDF, volumetrics, and color-bleeding AO while also reducing runtime cost with targeted optimization passes. Beyond coding, he’s taken on team leadership and project management responsibilities, balancing technical decisions with schedule and risk management. Known for turning ambitious graphical concepts into reliable pipeline tools, he blends creative ambition with pragmatic engineering.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Iowa State University
Transferred to Iowa State University Public Adminstration, Transferred to Iowa State University Public Adminstration at Soongsil University
English, Korean