Hein-pieter Van Braam

Founder at Prehensile Tales

Uitgeest, North Holland, Netherlands
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Summary

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Rockstar
Hein-pieter Van Braam is a systems-focused founder and engineer with 13 years of experience building low-level software, automation systems, and production infrastructure. He runs Prehensile Tales, contributes performance and correctness fixes to the Godot engine, and serves as treasurer on the Godot Foundation board, blending open-source stewardship with commercial consultancy. His background spans cloud and embedded projects—from leading OpenStack migrations and custom REST APIs at TomTom to designing a global contactless payment system built on Raspberry Pi/OpenWRT and custom C++ with hardware crypto. Hein-pieter excels at reverse engineering and niche formats (notably finishing a 1990s Interplay video format for ScummVM) and improves secure networking libraries like Ruby bindings for libcurl with GSSAPI/SPNEGO support. He has deep, practical expertise across the GNU/Linux stack, virtual machines, process tracing and cryptography, enabling fast root-cause diagnosis and robust prototype implementations. Colleagues describe him as a researcher-practitioner whose spare-time experiments regularly seed production-ready solutions.
code13 years of coding experience
job9 years of employment as a software developer
languagesDutch, English
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Github Skills (22)

godot10
c-language10
game-engine10
game-dev10
rendering10
libcurl10
render10
ruby10
gssapi10
performance-optimization10
game-development10
cprogramming-language10
debug9
authentication9
spnego9

Programming languages (12)

TypeScriptJavaC++ShellCSCSSJavaScriptreStructuredText

Github contributions (5)

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godotengine/godot

Feb 2017 - Mar 2021

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBackend Developer
Contributions:201 reviews, 361 commits, 309 PRs in 4 years 2 months
Contributions summary:Hein-pieter primarily focused on fixing and optimizing core engine functionality, especially within the audio and rendering systems. They addressed memory alignment issues, leading to performance improvements. The contributions include bug fixes related to audio stream saving, scene tree editor performance improvements, and addressing various UBSAN (Undefined Behavior Sanitizer) errors across core engine components.
godotgamedevgodot-enginegame-development3d-game-engine
taf2/curb

Mar 2013 - Jun 2013

Role in this project:
userBack-end Developer
Contributions:11 commits in 2 months
Contributions summary:Hein-pieter focused on enhancing the `curb` library, which provides Ruby bindings for libcurl. Their primary contributions involved adding support for GSSAPI delegation, implementing SPNEGO flags, and integrating a seek function for multi-pass authentication uploads. They also addressed code whitespace and guarded against configurations lacking GSSAPI delegation. These changes suggest a focus on improving the library's functionality for secure authentication and file uploads.
libcurlruby-bindingsruby
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Hein-pieter Van Braam - Founder at Prehensile Tales