Helbert Gomes is a seasoned iOS specialist and game developer with a decade of experience building mobile products and interactive experiences from prototype to production. He has shipped consumer-facing apps and game projects across startups and large teams, including senior iOS work at PicPay and consulting engagements at ThoughtWorks, combining Swift/Objective-C mobile expertise with Unity-based game development. Trained in digital games and specialized in AI/ML, he brings a rare blend of gameplay systems thinking and practical mobile engineering to product teams. Early roles spanning server, networking and hardware interfaces (Leap Motion, Arduino) give him hands-on experience across the full stack of interactive systems. Based in Ottawa, he’s as comfortable optimizing app performance as iterating on player-facing mechanics and cross-platform pipelines.
10 years of coding experience
8 years of employment as a software developer
The Pontifical Catholic University of Minas Gerais
Contributions:1 release, 6 PRs, 44 pushes in 9 months
swiftiosmacosappleswiftui
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