Helgi Gíslason

Online Programmer at Ubisoft Sherbrooke

Sherbrooke, Quebec, Canada
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Summary

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Senior
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Top School
Helgi Gíslason is an experienced online programmer with 11 years in game and backend engineering, currently building online services for Rainbow Six: Siege at Ubisoft Sherbrooke. He blends a strong academic background in software engineering and an MSc in Machine Learning with hands-on experience deploying cloud-native microservices and MLOps platforms on AWS. Previously he streamlined live-service deployments for For Honor and worked on recommender systems and contextual bandits during an ML internship, giving him a rare mix of gameplay systems, production ops, and ML research experience. Friendly and collaborative by nature, he prefers consensus-driven decisions and enjoys iterating on game systems—an enthusiasm rooted in early level design for Unreal Tournament and repeated 48-hour game jams. Known for quietly connecting creativity with robust infrastructure, he brings both player-focused sensibility and production-grade reliability to online game services.
code11 years of coding experience
job17 years of employment as a software developer
bookMSc, Machine Learning, MSc, Machine Learning at Université de Montréal
bookExchange student, Software Engineering, Exchange student, Software Engineering at Concordia University
bookBachelor’s Degree, Software Engineering, Bachelor’s Degree, Software Engineering at Háskóli Íslands
bookEquivalent of CEGEP, Physics department, Equivalent of CEGEP, Physics department at Menntaskólinn í Reykjavík
languagesIcelandic, English, Danish, Spanish, French

Programming languages (2)

Jupyter NotebookPython

Github contributions (5)

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helgso/FlappyBird

Sep 2015 - Jan 2016

Contributions:14 commits, 13 pushes, 1 branch in 3 months
helgso/FootballFantasy

Jan 2015 - Nov 2016

Contributions:106 pushes in 1 year 10 months
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