Helgi Gíslason is an experienced online programmer with 11 years in game and backend engineering, currently building online services for Rainbow Six: Siege at Ubisoft Sherbrooke. He blends a strong academic background in software engineering and an MSc in Machine Learning with hands-on experience deploying cloud-native microservices and MLOps platforms on AWS. Previously he streamlined live-service deployments for For Honor and worked on recommender systems and contextual bandits during an ML internship, giving him a rare mix of gameplay systems, production ops, and ML research experience. Friendly and collaborative by nature, he prefers consensus-driven decisions and enjoys iterating on game systems—an enthusiasm rooted in early level design for Unreal Tournament and repeated 48-hour game jams. Known for quietly connecting creativity with robust infrastructure, he brings both player-focused sensibility and production-grade reliability to online game services.
11 years of coding experience
17 years of employment as a software developer
MSc, Machine Learning, MSc, Machine Learning at Université de Montréal
Exchange student, Software Engineering, Exchange student, Software Engineering at Concordia University
Bachelor’s Degree, Software Engineering, Bachelor’s Degree, Software Engineering at Háskóli Íslands
Equivalent of CEGEP, Physics department, Equivalent of CEGEP, Physics department at Menntaskólinn í Reykjavík
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.