Hendrik Klindworth is a veteran entrepreneur and technology leader with 11+ years of hands-on experience building and scaling one of Europe’s most successful game companies, InnoGames, which he co-founded and led as CEO for nearly two decades. Now serving as Executive Chairman at Modern Times Group’s Midcore District and Chairman of InnoGames, he blends strategic vision with operational rigor across product, monetization and team growth. Technically grounded, Hendrik has contributed to open-source graphics tooling—enhancing texture support in the popular OpenFL framework—illustrating a continued engagement with low-level engineering challenges. His background includes executive education at Stanford GSB and early academic roots in Germany, giving him a cross-cultural perspective on product-led growth. Known for turning complex game mechanics into enduring live services, he pairs entrepreneurial grit with a developer’s attention to performance and user experience. Colleagues describe him as a pragmatic builder who moves fluidly between boardroom strategy and code-level problem solving.
An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Role in this project:
Full-stack Developer
Contributions:10 commits, 8 PRs, 6 comments in 6 months
Contributions summary:Hendrik primarily contributed to the implementation of compressed texture support within the OpenFL framework, targeting both HTML5 and Neko platforms. Their work included adapting the code to support Adobe Texture Format (ATF) containers, including cubemap support, as well as incorporating PVRTC and ETC1 compression formats. These changes required modifications to the core texture handling classes and introduced new features, such as support for different ATF versions and formats, indicating a focus on improving the framework's graphics capabilities.
Contributions:43 commits, 16 pushes, 1 branch in 2 months
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Hendrik Klindworth - Executive Chairman, Midcore District at InnoGames