Henri Viitanen is a seasoned game programmer with 11 years of experience building mobile and AR experiences using Unity and C#, currently contributing as a software engineer at Metaplay from Helsinki. He has shipped live titles and content updates at studios including Supercell, Next Games, and Rovio partners, and has hands-on experience with C++, Java, ARCore/ARKit, and face/visual recognition features. Henri’s open-source contributions to the libtiled-java TMX reader/writer demonstrate attention to robust tooling for level editors, adding support for object rotation, IDs and tile flip flags. Holding a bachelor’s in Computer Games and an ongoing MSc in Game Design and Production from Aalto, he blends academic depth with practical production leadership on undisclosed projects and client integrations.
11 years of coding experience
6 years of employment as a software developer
Master of Science - MS, Game Design and Production, Master of Science - MS, Game Design and Production at Aalto University
High School, ICT, High School, ICT at Kainuun ammattiopisto
Bachelor’s Degree, International Curriculum, Bachelor’s Degree, International Curriculum at Hogeschool Gent
Bachelor’s Degree, Computer Games and Programming Skills, Bachelor’s Degree, Computer Games and Programming Skills at Karelia University of Applied Sciences
Contributions:9 commits, 1 PR, 1 comment in 1 month
Contributions summary:Henri primarily contributed to the `libtiled-java` component, focusing on the TMX map writer and reader functionality. Their work involved enhancing the TMX 1.2 support by adding features such as object rotation, object IDs, and tile flip flags. The commits also included bug fixes related to map object properties and tile data, as well as general code improvements.
Contributions:5 commits, 4 pushes, 1 branch in 6 months
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