Henrik Aarnio is a software engineer with 13 years of experience building full‑stack web applications and interactive 3D experiences from Helsinki. He combines front‑end JavaScript expertise (React, modern JS stacks) with hands‑on WebGL/Three.js and Unreal work, having shipped tooling and assets for simulation and VR projects as well as web‑based 3D pipelines. At Blok Enterprises and now Synergi he focused on pragmatic engineering that reduces unnecessary busywork—while still enjoying the ritual of upgrading the JS stack. An active contributor to game and graphics projects, he implemented a flexible sprite animation viewer for the turn‑based strategy title AncientBeast, reflecting a knack for UI tooling that helps creators iterate faster. Trained in industrial engineering at Aalto, he brings a systems mindset to bridging graphics algorithms, web tech and product needs.
13 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree, Industrial Engineering and Management, Bachelor’s Degree, Industrial Engineering and Management at Aalto University
The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Role in this project:
Front-end Developer
Contributions:10 commits in 1 month
Contributions summary:Henrik primarily focused on developing and implementing a sprite animation viewer for the Ancient Beast project. Their contributions involved creating a user interface with HTML and JavaScript to control and display sprite animations. The user modified the code to allow users to specify parameters such as framerate, sprite dimensions, and image source, enhancing the viewer's functionality and flexibility. They also made adjustments to the canvas clearing method.
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