Henrik Holmdahl is a senior software engineer and independent consultant with nine years of focused industry experience and a long pedigree in real-time graphics and game engine development. His background spans R&D lighting and shader work on major sports titles, low-level performance optimization on console AAA games, Android and 3D rendering at Amazon, and leadership of VR development teams using Unity and C#. Since 2019 he’s been self-employed, taking on technically challenging projects for small, creative teams. Henrik combines deep C/C++ and shader expertise with practical Unity/C# production experience, making him comfortable across both engine internals and higher-level application layers. Trained with an M.Sc. from Chalmers University of Technology, he brings an engineer’s rigor to prototyping and shipping performance-sensitive interactive systems.
9 years of coding experience
18 years of employment as a software developer
M.Sc., Computer science & engineering, M.Sc., Computer science & engineering at Chalmers University of Technology
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.