Henrik Kjellander

Staff Software Engineer at Unity

Malmo, Sweden
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Summary

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Henrik Kjellander is a Staff Software Engineer with 12 years of experience specializing in CI/CD, testing, and developer productivity, currently shaping delivery strategy for Unity’s core client products. He has led cross-functional teams and built scalable, multi-platform build and test infrastructure at Google (notably on WebRTC and Chromium) and later drove enterprise-grade CI/CD and quality improvements at Danske Bank and Unity. Henrik combines deep hands-on expertise in monorepos, automated testing, and release engineering with a data-driven approach to developer workflows and engineering principles. He’s comfortable across languages and platforms—from C++ media stacks and Chromium tooling to .NET microservices and Kubernetes-based pipelines—and has a long record of impactful open-source commits in WebRTC and Chromium. Based in Malmö, Sweden, he brings a pragmatic balance of technical leadership and operational rigor, with a knack for turning complex delivery challenges into repeatable engineering practices.
code12 years of coding experience
job17 years of employment as a software developer
bookM.Sc Computer Engineering, M.Sc Computer Engineering at The Faculty of Engineering at Lund University
bookCalifornia Institute of Technology
languagesSwedish, English, French
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Stackoverflow

Stats
156reputation
7kreached
10answers
0questions
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Github Skills (81)

render10
dockerfile10
javascript10
shader10
multicore10
post-processing10
math-functions10
refs10
scriptable10
entity10
unity3d10
src10
shutdown10
csharp10
webrtc10

Programming languages (7)

C#DockerfileJavaJavaScriptGoHTMLPython

Github contributions (5)

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hkjellander/webrtc-org

Dec 2015 - Oct 2019

WebRTC.org website
Contributions:2 pushes, 10 branches in 3 years 10 months
webrtcscreensharing
hkjellander/playground

Oct 2017 - Nov 2017

Contributions:12 PRs, 24 pushes, 14 branches in 1 month
playgrounddotnetdddevent-sourcingcqrs
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Henrik Kjellander - Staff Software Engineer at Unity