Henrik Schlichter is a technical leader with 11+ years building high-performance distributed systems, networking, and concurrent applications across game and tooling stacks. Currently Technical Director at IO Interactive after leadership roles at Unity and The TMRW Foundation, he blends hands-on systems programming in C/C++ and Go with architecture and delivery oversight. He has deep low-level debugging skills and a polyglot practice spanning C#, Python, Erlang, Haskell and JavaScript, enabling pragmatic choices across platforms including console and cloud. Known for turning complex real-world problems into simple, efficient solutions, he has shipped online game systems and custom toolchains for AAA titles as well as cloud-backed services. Based in Copenhagen, he pairs rigorous computer-science foundations with an uncommon taste for experimenting in niche languages and runtimes.
11 years of coding experience
18 years of employment as a software developer
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at Københavns Universitet - University of Copenhagen
AVT Business School
High school diploma, High school diploma at Falkonergårdens Gymnasium
Contributions:28 pushes, 1 branch in 7 years 7 months
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Henrik Schlichter - Technical Director at IO Interactive