Henrik Svensson is a Senior Game Designer based in Gothenburg with 10 years of experience crafting engaging gameplay and meaningful player experiences. He moved from co-founding indie studio Mochi Mode to leading design at Labster, where he shipped multiple gameplay experiences per quarter and owned systems, UX flow, narrative, and playtesting. As sole designer on cross-disciplinary teams he also acted as Scrum Master, blending hands-on design with team facilitation and user research. His academic background (BA and MA in Games Enterprise/Computer Games Design from University of South Wales) complements a practice-driven approach to systems and level design. Henrik is motivated by creative collaboration and building worlds that invite return play, bringing indie sensibilities to larger educational and commercial projects. An under-the-radar strength is his ability to translate rapid prototyping feedback into polished, repeatable quarterly deliverables.
10 years of coding experience
6 years of employment as a software developer
Master of Arts, Games Enterprise, Master of Arts, Games Enterprise at University of South Wales
Contributions:21 pushes, 1 branch, 1 issue in 3 months
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