Henrique Alves is a senior game developer and client tech engineer with 12 years of experience building multiplayer mobile games, onboarding systems, and developer tooling across Unity and Godot. He has shipped features that improved player retention and networking reliability at studios like Jungle and Wildlife, and recently worked on asset delivery and onboarding pipelines at BIT ODD. As creator of EnginesDatabase.com and a contributor to GDQuest’s popular Learn GDScript course, he champions open-source education and the MIT-licensed Godot engine. Henrique blends hands-on engineering (Unity, Godot, Go, Python) with product-minded prototyping—he even co-founded a crypto payments startup aimed at easing monetization for game developers. Based in Vantaa, Finland, he mentors Portuguese-speaking game creators and brings a long-standing retro-computing curiosity dating back to making games with Game Maker in 2006.
12 years of coding experience
11 years of employment as a software developer
Bacharelado em Engenharia de Computação Desenvolvimento de Software, Bacharelado em Engenharia de Computação Desenvolvimento de Software at Universidade Estadual de Campinas
Sandwich Graduation (1 year) Computer Science, Sandwich Graduation (1 year) Computer Science at University of Calgary
Learn Godot's GDScript programming language from zero, right in your browser, for free.
Role in this project:
Full-stack Developer
Contributions:2 reviews, 28 commits, 21 PRs in 1 month
Contributions summary:Henrique primarily contributed to the development of the Learn GDScript from Zero course. Their work involved implementing new features like sponsorless end screens, debugger-like variable visualization, and improvements to existing lesson content. They also refactored code and implemented changes to the course visuals and code examples in lessons 17, 18, 21, and 22. The user's commits demonstrate a strong understanding of the Godot game engine and GDScript.
Contributions:13 commits, 11 pushes, 2 branches in 11 months
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