Henrique Campos is a game designer and developer with 10 years of experience specializing in Godot engine projects, ship-ready demos, and visual effects. He has contributed substantial improvements to high-profile open-source repositories like godot-demo-projects and GDQuest demos, refactoring RPG systems, adding input remapping, creating VFX scenes, and building reusable plugins and addons. Comfortable across the full stack of game development, he blends gameplay systems design with UI/UX polishing and asset integration to deliver cohesive prototypes and production-ready features. Based in Brazil (Bitnation), he pairs technical craftsmanship with a playful creative streak—he also cooks, suggesting a fondness for iterative experimentation and attention to sensory detail.
Open-source visual effects designed in Godot, from our VFX Secrets course.
Role in this project:
Full-stack Developer
Contributions:9 commits, 7 pushes, 8 branches in 2 months
Contributions summary:Henrique primarily contributed to the visual effects within the Godot engine, implementing various visual effects (VFX) scenes. This included the creation of fireballs, explosions, shockwave effects, and charging animations. The user also worked on integrating an "after image" effect. The changes involved scene creation, particle effects configuration, and animation setup within the Godot Engine.
Contributions:5 commits, 5 PRs, 17 comments in 1 year 5 months
Contributions summary:Henrique contributed significantly to the "godotengine/godot-demo-projects" repository, focusing on enhancing the RPG demo. Their work involved refactoring the RPG demo code, renaming dialog/dialogue components, renaming actors for clarity, moving combat screen elements, and fixing defend stacking issues. They also added new assets like an icon and streamlined UI interactions, while also working on input remapping features.
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