Summary
Henrique Cunha is a seasoned game programmer with 10 years of industry experience, currently focused on Unreal Engine/C++ work and engine-level development across projects in Pernambuco, Brazil. He has shipped client-side and gameplay systems in Unity/C# and Unreal for mobile, VR, and live-service titles, and has contributed to R&D tooling using OpenGL, Vulkan and DCC scripting to smooth technical art pipelines. His background includes academic research in AR gesture recognition (MSc) and teaching game engine courses, reflecting a strong blend of research, pedagogy and hands-on production. Comfortable across the full development pipeline, Henrique pairs pragmatic feature delivery with deep systems thinking—often leaning into engine internals and tooling to solve non-obvious bottlenecks.
10 years of coding experience
6 years of employment as a software developer
MSc, Computer Engineering, Virtual and Augmented Reality, MSc, Computer Engineering, Virtual and Augmented Reality at Universidade de Pernambuco