Henrique Cunha

Game Programmer at Diorama Digital

Pernambuco, Brazil
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Summary

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Senior
🎓
Top School
Henrique Cunha is a seasoned game programmer with 10 years of industry experience, currently focused on Unreal Engine/C++ work and engine-level development across projects in Pernambuco, Brazil. He has shipped client-side and gameplay systems in Unity/C# and Unreal for mobile, VR, and live-service titles, and has contributed to R&D tooling using OpenGL, Vulkan and DCC scripting to smooth technical art pipelines. His background includes academic research in AR gesture recognition (MSc) and teaching game engine courses, reflecting a strong blend of research, pedagogy and hands-on production. Comfortable across the full development pipeline, Henrique pairs pragmatic feature delivery with deep systems thinking—often leaning into engine internals and tooling to solve non-obvious bottlenecks.
code10 years of coding experience
job6 years of employment as a software developer
bookMSc, Computer Engineering, Virtual and Augmented Reality, MSc, Computer Engineering, Virtual and Augmented Reality at Universidade de Pernambuco

Github contributions (5)

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chbc/unstable-engine

Sep 2015 - Apr 2022

Contributions:2 releases, 189 commits, 180 pushes in 6 years 7 months
chbc/avalon-web

May 2018 - Jan 2020

Contributions:40 pushes, 5 branches in 1 year 9 months
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Henrique Cunha - Game Programmer at Diorama Digital