Henrique Oelze is a Staff Software Engineer with 10 years of experience building scalable backend systems for games and fintech, currently leading platform and backend efforts at Scopely from Barcelona. He blends hands-on Golang microservices, Kubernetes/IaC, and real-time game-server expertise (notably contributing to the Pitaya game server framework) with product ownership—designing wallets, matchmaking, purchase pipelines and live-ops telemetry. Former engineering manager and tech lead at Wildlife and Nubank, he pairs people coaching and roadmap ownership with deep technical execution across Redis, Postgres, Kafka, and cloud infra. A lifelong learner and AI/ML enthusiast with formal study in Data Science and Game Design, he often brings ML+user thinking to platform problems. Less obvious: he moves comfortably between legacy enterprise integrations and cutting-edge game backends, making him effective at bridging operational rigor with rapid iteration.
10 years of coding experience
14 years of employment as a software developer
Postgraduate Degree, Game and Interactive Media Design, Postgraduate Degree, Game and Interactive Media Design at Faculdade Unyleya
Bachelor in Information Systems, Technology, Bachelor in Information Systems, Technology at Faculdade Cotemig
Specialist, Data Science and Big Data, Specialist, Data Science and Big Data at PUC Minas
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
Back-end Developer
Contributions:4 releases, 6 reviews, 10 commits in 29 days
Contributions summary:Henrique's contributions primarily involved migrating code to a new version of the project, as indicated by commit messages. These migrations involved refactoring code in critical backend services such as remote calls and service discovery within the `pitaya` framework. The user also fixed issues in client-side code and updated project dependencies, including modifications to example projects. Additionally, the user collaborated on code changes and addressed issues related to the project's examples and dependencies.
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