Summary
Henrique Zimerman is a Software Engineer II at Google with eight years of hands-on experience building backend and full-stack systems across Java, Kotlin, TypeScript, C#, and AWS. Rooted in an early passion for game development and formal training as an electronics technician, he blends embedded-systems intuition with cloud-native engineering—having shipped warehouse-critical services at Amazon and front-end/back-end products at Expertise Solutions. A Computer Engineering student at UNICAMP and former Apple Developer Academy participant, he pairs native iOS and product-design sensibilities with research experience in resource-allocation algorithms for fog networks. Henrique is prolific across languages and paradigms (from Rust and Haskell to Unity and Godot), mentors others through workshops in game dev and ML, and brings a rare mix of low-level hardware understanding and large-scale distributed-systems experience to every project.
8 years of coding experience
2 years of employment as a software developer
Bachelor in Computer Engineering, Computer Science, Bachelor in Computer Engineering, Computer Science at Universidade Estadual de Campinas
Electronic Technician, Electrical/Electronics Maintenance and Repair Technology, Electronic Technician, Electrical/Electronics Maintenance and Repair Technology at Federal University of Technology - Parana