Summary
Henry Braun is a Lead Gameplay Engineer with a decade of experience building interactive systems and shipped games, currently leading gameplay at Bad Robot Games while also running indie studio Maned Wolf Games. His background blends advanced computer graphics research from a master's program with hands-on engineering across studios like Schell Games and Twin Suns, giving him deep expertise in physics-driven systems, gameplay architecture, and VR/AR interactions. A Porto Alegre native now based in Greater Pittsburgh, he bridges rigorous academic training with practical production leadership and frequent role shifts from programmer to senior engineer to founder. Henry’s career shows a pattern of scaling responsibilities and mentoring teams, plus an engineer’s curiosity evidenced by early R&D work at HP PUCRS and a history of contributing to prototype and alpha builds. He’s comfortable both shipping polished studio titles and iterating fast on indie projects, bringing a hybrid of technical depth and product-minded creativity to gameplay problems.
10 years of coding experience
13 years of employment as a software developer
Master's degree Computer Graphics, Master's degree Computer Graphics at Pontifícia Universidade Católica do Rio Grande do Sul
Portuguese, English, Spanish