Henry Conklin

Senior Software Engineer at Google

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Henry Conklin is a Senior Software Engineer in New York with 11 years of experience and a strong focus on production ML and data science systems. He has driven AI features and large-scale embedding indexing at Google after evolving from hands-on data science roles at MITRE where he built adversarial attacks, online learning pipelines, and hybrid RNN-CNN models. Henry combines research rigor (MCS from UVA) with pragmatic engineering—shipping backend systems and APIs that make advanced primitives usable in production and scripting, as evidenced by his Rust contributions adding geometric and catenary primitives exposed via a Lua API. He is motivated to take projects end-to-end, blending low-level algorithmic work with scalable system design, and prefers solving problems that bridge ML models, data pipelines, and developer-facing tooling.
code11 years of coding experience
job7 years of employment as a software developer
bookMaster of Computer Science - MCS Computer Science, Master of Computer Science - MCS Computer Science at University of Virginia
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Stackoverflow

Stats
33reputation
1kreached
1answer
2questions
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Github Skills (16)

lua10
mesh10
rust10
geometry10
3d-graphics9
algorithms8
data-structures8
algorithm8
data-structure8
line-segment6
rectangles6
2d6
points6
sorting6
graphic6

Programming languages (6)

JavaC++RustShaderLabreStructuredTextPython

Github contributions (5)

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setzer22/blackjack

Oct 2022 - Nov 2022

A procedural, node-based modelling tool, made in rust 🦀
Role in this project:
userBackend Developer
Contributions:4 reviews, 9 commits, 6 PRs in 14 days
Contributions summary:Henry primarily contributed to the development of procedural mesh generation primitives within the Rust-based modelling tool. They added new geometric primitives like cones, cylinders, filled circles, and icosahedrons, extending the functionality of the tool. Furthermore, they implemented a catenary curve primitive, enhancing the tool's capabilities for creating curves. The user also integrated these new primitives into the Lua API, making them accessible for scripting.
rustproceduralprocedural-generationmade-in-rustmodelling-tool
HenryWConklin/Total-Library

Aug 2021 - Nov 2022

Contributions:1 release, 204 commits, 10 PRs in 1 year 3 months
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