Summary
Henry Faber is a producer and community developer with eight years of focused experience building accessible arts spaces and collaborative ecosystems for independent game and media creators in Toronto. As founder and producer at Gamma Space and Toy Temp, he designs curricula, mentors studios, and runs publishing processes that help indie teams finish, market, and support their games—credits include Fate Tectonics, LOUD on Planet X, LongStory, and Graceful Explosion Machine. He combines governance experience as President of the Board at Toronto Media Arts Centre with hands-on project management and business development from ventures like New Tropics and Bento Box Projects. Henry’s work emphasizes collective resource-sharing and iterative process design, translating creative vision into repeatable production and distribution workflows. He’s fluent in the intersection of VR, video games, and media arts, and often surfaces less-visible value by turning community stewardship into tangible publishing outcomes. Based in Old Toronto, he brings a practitioner’s eye for design and operational rigor to help creators focus on making great work.
8 years of coding experience
26 years of employment as a software developer
Diploma Communication design intermedia, Diploma Communication design intermedia at Emily Carr University of Art and Design