Summary
Henry Ho is a Principal Software Engineer with 24 years of engineering experience and a deep specialty in live-service and AAA game development across PC, mobile, and console platforms. He has led and scaled engineering teams at Riot and Blizzard, shipping major features and multiple annual content sets for high-profile titles like Teamfight Tactics and Hearthstone while maturing org practices and release cadence. Equally comfortable in C++, C#, Unity, Unreal, and backend systems, he has driven prototype-to-production pipelines, build/deploy infrastructure, and cross-discipline collaboration as a recurring technical leader. Henry combines hands-on implementation—having owned Battle.net integration, matchmaking, and client/server systems—with people leadership, hiring and mentoring engineers from junior to principal levels. Now building a new game at Manticore Games, he brings a proven track record of turning prototypes into live, repeatable content pipelines and shipping complex features on scale. A Columbia CS graduate, he pairs deep game-engine expertise with a practical focus on operationalizing teams and processes that sustain rapid, high-quality delivery.
8 years of coding experience
21 years of employment as a software developer
BS Computer Science, BS Computer Science at Columbia University