Henry Jooste is a Cloud Engineer based in Gauteng, South Africa, with 14 years across IT and nine years in focused infrastructure and cloud roles. He currently manages and optimizes a VMware-based public cloud platform at Datacentrix, leading migrations from Azure, AWS and on-prem systems while providing escalated troubleshooting for enterprise clients. His background spans server and AD administration, Veeam backups, Exchange and remote desktop environments, reflecting deep operational expertise in hybrid infrastructures. Henry pairs that systems experience with hands-on development as a full-time game developer using C++, Python and Unreal Engine, an unusual combination that sharpens his problem-solving and automation skills. He has a history of customer-facing and VIP support roles, giving him strong communication skills for onboarding and cross-team collaboration. Practical, adaptable and curious, he blends low-level engineering discipline with creative software development experience.
9 years of coding experience
6 years of employment as a software developer
Certificate, Information Technology, Certificate, Information Technology at TorqueIT
NQF 4, Equivalent to Grade 12, Higher International Grade Certificate for Secondary Education, NQF 4, Equivalent to Grade 12, Higher International Grade Certificate for Secondary Education at University of Cambridge
University of South Africa
Computer Systems, Computer Systems at Vaal University of Technology
A tool that will help you easily create/edit complex 3D scenes inside Unity
Contributions:6 releases, 39 commits, 2 PRs in 1 year 2 months
3d-scenesui-builderunityscenesunity3d
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