Summary
Henry Poggie is a solo independent game developer and software engineer with a decade of experience spanning AAA game production, VR simulation, and research programming. He spent four years at Deep Silver Volition building and owning large swaths of open-world gameplay systems in C++ on console platforms, and four years developing precision-tracked Unity VR training tools at Purdue’s Envision Center. Henry combines low-level engine work with user-focused design collaboration, shipping features that span core gameplay, DLC, and educational applications used by hundreds of learners. Recently he transitioned to independent development while contributing research-grade software at the Information Trust Institute, demonstrating both product-driven and research-oriented engineering chops. He’s motivated by continuous learning and doing things “the right way” up front to avoid technical debt, and enjoys exploring new fields and technologies to broaden his toolbox. Based in Champaign, IL, he brings a pragmatic blend of production experience, simulation precision, and a strong habit of owning features end-to-end.
10 years of coding experience
8 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Purdue University