Summary
Henry Read is a Lead Game Programmer with 11 years of experience building C++ and UE4-driven games and interactive 3D applications, currently leading a mobile TPS project at Giant Network. He combines deep engine-level expertise—network replication, animation blueprints, AI (Behavior Trees, EQS), and custom gameplay systems—with practical mobile performance tuning and cross-platform integrations like Protocol Buffers for Android/iOS. Henry has shipped VR experiences for HTC Vive and Oculus, written tooling (including 3ds Max plugins) and unique gameplay mechanics such as gravity-altering movement and grapple hooks. A self-directed learner, he complements hands-on engineering with formal courses in machine learning and extensive reading across computer graphics, vision, robotics and advanced mathematics. Fluent in English and collaborative across design and art teams, he’s known for solving tricky technical problems and mentoring peers while keeping a relentless passion for game systems and gameplay feel.
11 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Nanchang University
English