Henry Read

Lead Game Programmer at Giant Network

Xuhui District, Shanghai, China
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Summary

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Senior
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Top School
Henry Read is a Lead Game Programmer with 11 years of experience building C++ and UE4-driven games and interactive 3D applications, currently leading a mobile TPS project at Giant Network. He combines deep engine-level expertise—network replication, animation blueprints, AI (Behavior Trees, EQS), and custom gameplay systems—with practical mobile performance tuning and cross-platform integrations like Protocol Buffers for Android/iOS. Henry has shipped VR experiences for HTC Vive and Oculus, written tooling (including 3ds Max plugins) and unique gameplay mechanics such as gravity-altering movement and grapple hooks. A self-directed learner, he complements hands-on engineering with formal courses in machine learning and extensive reading across computer graphics, vision, robotics and advanced mathematics. Fluent in English and collaborative across design and art teams, he’s known for solving tricky technical problems and mentoring peers while keeping a relentless passion for game systems and gameplay feel.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Nanchang University
languagesEnglish
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Stackoverflow

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Github Skills (61)

eagle9
epic8
plugin6
unreal6
directx6
tps6
direct3d6
opengl6
tiddlywiki6
debugging6
haxeflixel6
calculator6
survival6
mindmap5
graphics-programming5

Programming languages (3)

TypeScriptC++CMake

Github contributions (5)

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henrya2/MMWorld

May 2015 - Jun 2015

Contributions:15 commits, 14 pushes, 1 branch in 1 month
henrya2/OpenGLGraphicsPad

Nov 2014 - Nov 2014

Contributions:14 commits in 6 days
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Henry Read - Lead Game Programmer at Giant Network