Herbert Crepaz is a technical lead with nine years of engineering experience who bridges advanced experimental physics and high-precision industrial software for semiconductor lithography. He leads Matlab/Simulink/Stateflow model-based development and diagnostics for ASML DUV/EUV machines, driving simulation and embedded solutions for reticle stage measurement in high-NA systems. Previously he delivered ultra-sensitive atomic magnetometry and atomtronics research at top labs (Oxford, CQT, NTU), work that earned an Ig Nobel and publications in Scientific Reports, reflecting a rare blend of hands-on lab instrumentation and control-software expertise. Herbert contributes to open-source rendering tooling—adding shaders and quality fixes to appleseed’s 3ds Max integration—demonstrating practical back-end skills beyond his primary domain. Based in Sofia, he combines rigorous scientific training (PhD in quantum optics) with product-focused systems engineering and cross-disciplinary communication.
9 years of coding experience
6 years of employment as a software developer
Ph.D., Experimental Physics, Quantum Optics, Ph.D., Experimental Physics, Quantum Optics at University of Innsbruck, Austria and Institute of Photonic Sciences ICFO, Spain
Entrepreneurship, Business Skills, Entrepreneurship, Business Skills at University of Oxford Saïd Business School
Engineering Diploma, Manufacturing Technology, Engineering Diploma, Manufacturing Technology at College for Mechanical Engineering (HTL)
M.Sc., Physics, M.Sc., Physics at University of Innsbruck
A modern open source rendering engine for animation and visual effects
Role in this project:
Back-end Developer
Contributions:1 review, 22 commits, 16 PRs in 1 year 7 months
Contributions summary:Herbert primarily focused on modifying shader metadata and adding new shader files, specifically for the 3ds Max integration. They also added a new OSL shader, `as_asc_cdl`, indicating a contribution to the rendering pipeline. Furthermore, the user corrected default values and fixed file paths in multiple source files, improving overall code quality.
A modern open source rendering engine for animation and visual effects
Contributions:99 pushes, 34 branches, 1 tag in 5 years 10 months
renderingrendering-engineanimationvisual-effects
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