Herman Zargaryan

Senior Engineering Manager at Nord Security

Malaga, Andalusia, Spain
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Summary

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Rockstar
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Top School
Herman Zargaryan is a Senior Engineering Manager with over 20 years in software engineering and more than a decade leading high-impact teams across Europe, currently scaling product and marketing engineering at Nord Security. He specializes in building cloud-native, distributed systems and high-performance web platforms—having driven a marketing infrastructure that serves 20M+ monthly visitors and cut page load times by 40%. Herman blends hands-on technical chops (TypeScript, WebGL, Kubernetes, CI/CD) with strong people leadership, hiring and retaining top talent while running 100+ growth experiments per quarter to accelerate go-to-market. His open-source contributions include meaningful fixes and features to the harp.gl 3D mapping engine, reflecting a practical background in WebGL and mapping used by major OEMs. Comfortable at the intersection of product, design and engineering, he excels at turning complex system designs into measurable business outcomes.
code11 years of coding experience
job19 years of employment as a software developer
bookMaster of Science - MS Informatics and IT management, Master of Science - MS Informatics and IT management at Yerevan State University
languagesEnglish, Russian, German, Armenian, Spanish
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Github Skills (15)

webgl10
threejs10
maps10
typescript10
javascript10
typescripts10
render10
typescript-types10
3d10
webmap9
data-structures8
testing8
data-structure8
github-ci6
githubaction-workflow6

Programming languages (4)

MDXTypeScriptJavaScriptHTML

Github contributions (5)

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heremaps/harp.gl

May 2020 - Jul 2021

3D web map rendering engine written in TypeScript using three.js
Role in this project:
userFull-stack Developer
Contributions:2 releases, 55 reviews, 20 commits in 1 year 2 months
Contributions summary:Herman primarily contributed to the `harp.gl` rendering engine by fixing bugs related to color transparency and implementing new features, such as the ability to filter and remove cached tiles. They also worked on improving the look-at functionality, ensuring it correctly applies zoom level, distance, and bounds together. Additionally, the user addressed a race condition within the camera key track animation and added functionality to the markTilesDirty method, along with updating dependencies.
rendering-engineweb-mapharpglwebgljavascript
Simple example of a Google Closure Compiler usage
Contributions:2 PRs, 12 pushes, 1 branch in 2 years 5 months
google-closure-compilercompilerclojureclosureclosure-compiler
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