Summary
Hermann Pórtulas is a 3D graphics programmer with 11 years of experience building real-time rendering systems and production assets for games and research, currently working at EDAG Group in Barcelona. He has contributed to flagship projects at Ubisoft Barcelona, optimizing backend rendering for Anvil and supporting releases like Rainbow Six Siege, and previously developed character materials for Beyond Good & Evil 2. Trained in computer science at Universitat Pompeu Fabra and furthering his craft with a videogame master’s and a Houdini masterclass, he blends academic research experience with hands-on engine work. Known for a creative, inquisitive mindset and attention to detail, he moves comfortably between shader development, material systems, and optimization. He has also taught introductory graphics at La Salle, bringing clarity to foundational concepts like matrix transforms and shader programming. Hermann’s profile combines production-level GPU work with a research-informed approach and a drive to push visual quality in games and 3D animation.
11 years of coding experience
10 years of employment as a software developer
Houdini Masterclass, Houdini Masterclass at TECHART WORLDS
Máster en Creación de Videojuegos, Máster en Creación de Videojuegos at UPF Barcelona School of Management
Grado en Ineniería Informática, Computer Science degree, Grado en Ineniería Informática, Computer Science degree at Universitat Pompeu Fabra
Bachillerato, Bachillerato Tecnológico, Bachillerato, Bachillerato Tecnológico at SPEH
Spanish, Catalan, English