Hideki Saito is a senior software development engineer at Nintendo with 17 years of cross-disciplinary experience spanning engineering, localization, QA, and marketing within the gaming industry. He combines strong C#, Python, shell scripting and C/C++ skills with deep familiarity in Linux, Docker/Kubernetes, and Protocol Buffers to build automation and tooling that streamline localization and content pipelines. Bilingual in Japanese and English, he frequently bridges cultural and technical gaps—having served in guest management and event planning roles for over 15 years—which makes him effective at coordinating international teams and stakeholder communication. His background includes hands-on game tech (Lua, Unity, Blender/Maya) and broadcast/VTuber production, enabling him to move between engineering, asset creation, and live-production workflows. Known for rapid self-directed learning and a preference for JetBrains tooling, he contributes personal projects on GitHub while working on Nintendo products.
17 years of coding experience
11 years of employment as a software developer
Realtime Interactive Computer Simulation, Realtime Interactive Computer Simulation at DigiPen Institute of Technology
Contributions:2 pushes, 1 branch in 5 years 7 months
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Hideki Saito - Sr Software Development Engineer at Nintendo