Hidenori Doi is a seasoned software engineer and manager based in Tokyo with 16 years of professional experience and a decade in the game industry. He brings deep hands-on expertise in Unity C# (4 years) and Ruby on Rails (4 years) while leading engineering teams at Aiming since 2011. Trained in information and communications at the University of Electro-Communications, he blends strong technical foundations with long-term product delivery in games and interactive systems. Colleagues describe him as a pragmatic leader who balances shipping features with mentoring engineers and maintaining code quality. Despite a primary focus on proprietary game development, he retains a broad toolkit across server and client domains that helps bridge gameplay design and backend systems.
Contributions:22 releases, 68 PRs, 54 pushes in 1 year
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