Hielke Morsink

Programmer at Green Dino BV

Netherlands
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Summary

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Rockstar
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Top School
Hielke Morsink is a game programmer from the Netherlands with 11 years of experience building interactive systems, tooling, and simulations. He focuses on clean, flexible software architecture that enables safe iteration, and pairs that with pragmatic game and UI/UX design to make features intuitive for players. His background spans indie and commercial studios—currently programming at Green Dino BV after work at Codeglue and a simulation project at Philips that integrated Unreal Engine 4 with geospatial data and a web dashboard. Hielke also values automation and testing, routinely shipping automated builds and test harnesses to keep development predictable. Comfortable moving between gameplay code, tooling, and web-embedded workflows, he brings a blend of designer sensibility and engineering discipline that reduces friction for teams and players alike.
code11 years of coding experience
job1 year of employment as a software developer
bookComputer Games and Programming Skills, Computer Games and Programming Skills at NHTV internationaal hoger onderwijs Breda
bookGame and Interactive Media Design, Game and Interactive Media Design at ROC A12 Ede
languagesDutch, English
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Github Skills (134)

windows10
cmake10
visual-studio10
cpp10
emulation10
ram10
linux10
internationalization10
wii10
openframeworks10
large-files10
localization10
opengl10
sega10
translation10

Programming languages (15)

C#PowerShellC++CCMakeGoHTMLKotlin

Github contributions (5)

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Broxzier/OpenRCT2

Nov 2015 - Aug 2024

An open source re-implementation of Roller Coaster Tycoon 2.
Contributions:10 PRs, 1299 pushes, 771 branches in 8 years 10 months
re-implementationcoastergameroller-coaster-tycoontycoon
Broxzier/OpenLoco

Jan 2018 - Oct 2021

An open source re-implementation of Chris Sawyer's Locomotion
Contributions:10 pushes, 3 branches in 3 years 9 months
locomotionre-implementation
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