Hielke Morsink is a game programmer from the Netherlands with 11 years of experience building interactive systems, tooling, and simulations. He focuses on clean, flexible software architecture that enables safe iteration, and pairs that with pragmatic game and UI/UX design to make features intuitive for players. His background spans indie and commercial studios—currently programming at Green Dino BV after work at Codeglue and a simulation project at Philips that integrated Unreal Engine 4 with geospatial data and a web dashboard. Hielke also values automation and testing, routinely shipping automated builds and test harnesses to keep development predictable. Comfortable moving between gameplay code, tooling, and web-embedded workflows, he brings a blend of designer sensibility and engineering discipline that reduces friction for teams and players alike.
11 years of coding experience
1 year of employment as a software developer
Computer Games and Programming Skills, Computer Games and Programming Skills at NHTV internationaal hoger onderwijs Breda
Game and Interactive Media Design, Game and Interactive Media Design at ROC A12 Ede
An open source re-implementation of Chris Sawyer's Locomotion
Contributions:10 pushes, 3 branches in 3 years 9 months
locomotionre-implementation
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