Himanshu Paul

Software Engineer at Panic Button

Austin, Texas, United States
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Summary

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Senior
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Top School
Himanshu Paul is a seasoned software engineer with 9 years of experience specializing in graphics and gameplay programming, currently contributing to console ports at Panic Button from Austin, Texas. He brings deep expertise in C++, C#, DirectX 11 and Unity, having built four graphics engines and led a capstone team that halved average frame times through deferred rendering, batching, occlusion culling and LOD. Comfortable across the real-time 3D rendering pipeline, he pairs low-level renderer work with gameplay systems—authoring resource management, spell mechanics and HUD/radial selection interfaces. He also has hands-on experience with profiling and optimization for Unity, familiarity with Unreal Engine, and practical sprint organization skills from leading bi-weekly development cycles. Trained at RIT in Game Design and Development and with early industry experience using Kinect-based face recognition, he blends academic foundations with production console shipping know-how.
code9 years of coding experience
job1 year of employment as a software developer
bookMaster of Science (M.Sc.), Game Design and Development, Master of Science (M.Sc.), Game Design and Development at Rochester Institute of Technology
bookBachelor of Technology (B.Tech.), Computer Science and Engineering, Bachelor of Technology (B.Tech.), Computer Science and Engineering at Vellore Institute of Technology
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Github Skills (3)

game-development1
godot1
gdscript1

Github contributions (5)

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Contributions:15 commits, 13 pushes, 1 branch in 1 year 2 months
TheEvilBanana/DX11Base

Jul 2017 - Oct 2017

Contributions:23 commits, 22 pushes, 1 branch in 2 months
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Himanshu Paul - Software Engineer at Panic Button