Summary
Hirad Y is a tools programmer with over a decade of software design, development, and project management experience, currently building tooling at Double Eleven in the UK. He blends deep systems knowledge—CPU, GPU and memory architectures—with hands-on expertise in game and graphics programming using C++, C#, Python, Vulkan, Direct3D, OpenGL, Unity and Unreal. Half his career has been concentrated on game engines and performance optimization, making him adept at squeezing bottlenecks out of real-time systems. He holds an MSc in Computer Animation and Visual Effects (Distinction) from Bournemouth University, reflecting a strong cross-disciplinary mix of technical and visual problem solving. Known for pragmatic, performance-first engineering, he often operates at the intersection of tooling and engine internals to accelerate teams and iterations.
10 years of coding experience
Master of Science (MSc), Computer Animation and Visual Effects, Distinction, Master of Science (MSc), Computer Animation and Visual Effects, Distinction at Bournemouth University