Hiroshi Matoba is a Berlin-based C/C++ software engineer with 12 years of experience building performance-sensitive systems for live art and interactive media. As a freelancer and recent contributor to openFrameworks, he blends creative coding and robust engineering—fixing cross-platform bugs, improving build systems, and adding tooling like a VSCode project template. At TroikaTronix he focuses on graphics and rendering for Isadora, introducing CI/CD to keep a real-time media engine stable for live productions, and previously modernized a complex Electron/Vue subtitling platform for opera. His background spans both low-level C++ performance work and user-facing web/electron development, and he brings a rare mix of arts-driven curiosity and production-grade engineering discipline.
12 years of coding experience
1 year of employment as a software developer
Master & Doctor Contents and Creative Design, Master & Doctor Contents and Creative Design at Kyushu University
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
Full-stack Developer
Contributions:9 commits, 16 PRs, 64 comments in 1 year 5 months
Contributions summary:Hiroshi contributed to the openFrameworks repository, focusing on bug fixes and adding features. Their work includes fixing a division-by-zero error in the `ofxSliderGroup` addon, adding Android-specific pause functionality, and improving the build process for Visual Studio. They also added a VSCode template, demonstrating work related to project generation and build system configuration.
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Hiroshi Matoba - C Software Engineer at TroikaTronix