Hirotoshi Yoshitaka is a freelance VR audio system programmer with 16 years of experience specializing in spatial audio and real-time sound propagation for games. He designs and prototypes beam-tracing engines that simulate reflection, occlusion, and diffraction to convey distance, room size, and obstacle placement to listeners. A former lead audio programmer at multiple studios and R&D engineer at CRI Middleware, he blends research-driven numerical acoustics with production-focused implementation. He is currently tuning Spatiala, a GPGPU-accelerated spatial audio engine aimed at real-time use in VR. Based in Chiyoda, Japan, he pairs academic roots in real-time acoustic representation with hands-on experience shipping audio systems for interactive entertainment. An uncommon strength is his focus on perceptual cues—using physics-based simulation to produce intuitive listener experiences rather than just technical fidelity.
16 years of coding experience
9 years of employment as a software developer
Backelor, Computer Engineering, Backelor, Computer Engineering at Mie University
Contributions:66 commits, 2 PRs, 2 pushes in 6 years 8 months
crossplatformrubyvideovideo-capture
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Hirotoshi Yoshitaka - Freelance VR Audio System Programmer