Hitman Stephen

Game Developer at StephenAllenGames

UK
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Summary

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Rockstar
Hitman Stephen is a UK-based game developer with six years of hands-on experience building and optimizing multiplayer systems in Unity. He is an active full-stack contributor to Mirror, the #1 open-source Unity networking library, where he improved NetworkTransform features, added interpolation/synchronization options, implemented performance optimizations, and surfaced debug tools via preprocessor directives. Comfortable diagnosing subtle transport issues and tweaking defaults, he brings a pragmatic eye for usability and maintainability to networked game code. His contributions show a mix of low-level networking insight and practical gameplay-focused fixes, signaling a developer who bridges engine-level concerns with the needs of game designers.
code6 years of coding experience
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Github Skills (14)

mirror10
game-development10
csharp10
networking10
k10
dotnet-core10
unity3d10
optimization9
interpolation9
udp8
tcp8
debugging6
debug6
git5

Programming languages (5)

TypeScriptC#ShellJavaScriptSwift

Github contributions (5)

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MirrorNetworking/Mirror

Nov 2020 - Nov 2022

#1 Open Source Unity Networking Library
Role in this project:
userFull-stack Developer
Contributions:12 reviews, 26 commits, 98 PRs in 2 years 1 month
Contributions summary:Hitman primarily contributed to the Mirror networking library, focusing on improving its functionality and usability within the Unity game engine. They addressed a KCP transport issue by correcting a tooltip and adjusting default values. Their work includes adding and adjusting features within the NetworkTransform component, such as new interpolation and synchronization options (syncScale, onlySyncOnChange), and implementing performance optimizations and the addition of debug features with preprocessor directives. Furthermore, the user made code adjustments and improvements, including those related to the example tank turret and fixes.
unity-networkinglibuvunitytelepathymirror
JesusLuvsYooh/Mirror

Apr 2020 - Feb 2023

A community replacement for Unity's abandoned UNET Networking System.
Contributions:8 PRs, 99 pushes, 45 branches in 2 years 10 months
multithreadingtrinitycorededicated-servernetworkingtraceroute
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