Holger Frydrych is a Lead VR Developer with 11 years of engineering experience, currently focused on porting and optimizing games for virtual reality at Flat2VR Studios. He combines a PhD in physics with hands-on VR and AR expertise—shipping projects for Half-Life 2 VR and creating tools like vrperfkit and The Dark Mod VR—to bridge deep technical research and practical game development. Experienced across Unity, C#, and VR platforms (HTC Vive, Oculus, Hololens), he also has a background in big data systems from his consulting work with Hadoop, Flink, Kafka and Java. Holger’s open-source work on integrating AMD FSR and NVIDIA Image Scaling into SteamVR demonstrates his attention to graphics fidelity and runtime performance, including real-time controls and color-space/LOD optimizations. Based in Bavaria, he pairs academic rigor with pragmatic engineering to solve tricky performance and visual-quality problems in immersive experiences.
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
Role in this project:
Back-end Developer
Contributions:11 releases, 4 reviews, 54 commits in 2 years 2 months
Contributions summary:Holger primarily focused on implementing and improving the post-processing effects for VR, specifically integrating AMD FidelityFX SuperResolution (FSR) and NVIDIA Image Scaling (NIS) into the SteamVR environment. They addressed bugs, optimized performance, and enhanced the visual quality by adjusting the color space handling, calculating projection centers, and applying LOD bias. The user also implemented hotkeys for on-the-fly configuration adjustments and screen grabs.
Contributions:12 releases, 913 commits, 3 PRs in 5 years
virtual-realitymodthe-dark-modunitydark
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Holger Frydrych - Lead VR Developer at Flat2VR Studios