Holly Mott

Gameplay Programmer II at Mystic Interactive

City of Rochester, New York, United States
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Summary

👤
Senior
🎓
Top School
Holly Mott is a Gameplay Programmer II with eight years of software engineering experience and a degree in Game Development and Design from RIT. Based in Rochester, NY, she blends commercial studio work—from XR and software engineering roles to recent gameplay programming at Mystic Interactive—with independent solo game development that has attracted a growing audience. Her hands-on background spans fighting-game mechanics (humbly noted as "fighting games with rectangles" on GitHub) through polished gameplay systems and prototype-driven iteration. Comfortable shipping features across teams and as a solo creator, she brings a player-first mindset and a knack for turning simple ideas into engaging interactive experiences.
code8 years of coding experience
job4 years of employment as a software developer
bookGame Development and Design, Game Development and Design at Rochester Institute of Technology
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Github Skills (11)

layout5
controller5
raspberry5
raspberry-pi-pico4
gpio4
rp20404
sd-card4
raspberry-pi3
arm3
cortex3
gamepad3

Programming languages (2)

C#C++

Github contributions (5)

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TeridaxDev/NAIR

Jan 2022 - Mar 2024

Contributions:1 release, 1 push in 2 years 1 month
TeridaxDev/DX11NetworkedFPS

Sep 2021 - Oct 2024

Starter code for an advanced DX11 project
Contributions:54 pushes in 3 years 1 month
dx11starter-code
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Holly Mott - Gameplay Programmer II at Mystic Interactive