Holly Mott is a Gameplay Programmer II with eight years of software engineering experience and a degree in Game Development and Design from RIT. Based in Rochester, NY, she blends commercial studio work—from XR and software engineering roles to recent gameplay programming at Mystic Interactive—with independent solo game development that has attracted a growing audience. Her hands-on background spans fighting-game mechanics (humbly noted as "fighting games with rectangles" on GitHub) through polished gameplay systems and prototype-driven iteration. Comfortable shipping features across teams and as a solo creator, she brings a player-first mindset and a knack for turning simple ideas into engaging interactive experiences.
8 years of coding experience
4 years of employment as a software developer
Game Development and Design, Game Development and Design at Rochester Institute of Technology
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Holly Mott - Gameplay Programmer II at Mystic Interactive